It’s been just over a year since Pokémon X & Y was
released worldwide which was a first for a Pokémon game especially for a main
title. But this wasn’t the only first that X & Y incorporated.
Before you even start your journey across the region of
Kalos, you are asked the age old question of “are you a boy or girl?” and this
has been standard since Pokémon Crystal on the Gameboy added the female trainer
alongside the male trainer which was the only choice available for players in
previous titles.
Then you get the option of how your selected trainer will
look from a choice of three different skin tones and hair colour and you then
get to choose your name and the game begins.
The first thing I’d like to talk about is the story.
The story of Pokémon X & Y isn’t anything new to anyone
who is familiar to the main series of games:
You are a kid who is starting on their Pokémon adventure and
goes out into the world in the game’s respective region (Kanto, Johto, Hoenn
etc.) to catch and train Pokémon in order to earn Badges at various Gyms to
prove yourself as a trainer and going on to challenge the Elite Four ultimately
becoming the Champion while also stopping an evil organisation from realising
their plans. So like with the past games, the narrative is kept simple
and easily digestible for the intended younger audience while at the same time
not being off-putting for an older demographic.
Next onto the graphics of X & Y.
Gone are the days of the 2D pixelated sprites and overhead perspective
with the conversion to 3D that started in Gen 4 with Diamond/Pearl &
Platinum with the introduction of 3D elements in the over world while keeping
the static pixel sprites for the Pokémon till Gen 5 with White/Black and its
follow ups where the sprites became fully animated, the over world leaned closer
to 3D and the inclusion of a few cutscenes using Pokémon Stadium-like visuals
and others utilizing anime-like animation for the Xtransciever/Live Caster.
With X & Y, the transition into full 3D is complete with
a more modern look for the over world, NPCs, the Trainer and most importantly
the Pokémon themselves since a handful did go under some slight redesigns over
the years. The over world of X & Y is simply amazing to look at with the
new dimension of depth and its bright and colourful scenery while also allowing
for more interaction than previous games in the series as well as more dynamic camera
angles during battles.
Onto X & Y’s mechanics,
At the core, X & Y are using the tried and tested
formula of over world exploration and turn based RPG style battles that have
been there since Red & Blue (Red & Green in Japan). Succeeding
generations have seen the additions of double battles, triple battles, rotation
battles and even multi battles involving four trainers whereas X & Y
introduce three new variations:
Horde Encounters
Horde Encounters are when trainers come across five Pokémon
of the same species who are usually half the level of a one on one encounter
with the same Pokémon.
Sky Battle
Sky Battles are unique battles where only Pokémon who can
fly or have the Levitate ability can be used to participate so you will need at
least one Pokémon that fits into those categories in your party otherwise these
battles will be locked to you.
Inverse Battle
An Inverse Battle is a battle where Pokémon type matchups are
reversed and this variant can only be accessed by challenging Psychic Inver on
Route 18 and he can only be battled against once a day.
Other additions in X & Y include the PSS which replaces
the C-Gear from the previous generation and it allows for more connectivity
with other players as well as some brand new features. The new features that
PSS introduces are Wonder Trade were players trade Pokémon without knowing what
they will get in return, the GTS which lets players search for specific Pokémon
and put up one of their own for trade in exchange for one chosen by the player.
It has many different functions, including these and more. The PSS primary interface is divided into three categories:
Friends, Acquaintances, and Passersby, each of which allows a maximum of 100
players.
Some adjustments have also been made in X & Y to make
the experience as quick and problem free as possible. The interface is more
streamlined and makes tasks like checking your map to trading Pokémon a
painless endeavour and thankfully the game save is near-instant which is
greatly appreciated by myself and others who play till the batteries were
practically dead.
Now Pokémon has always had the message of loving your Pokémon
will help you succeed as a trainer but nothing has been in the games to iterate
this but X & Y has changed this with Pokémon Amie. Pokémon Amie allows
trainers to “bond” with a selected Pokémon in your party by feeding it Poke
Puffs, playing games (you need three Pokémon to play them). You can also pet
your Pokémon and even pull faces using the 3DS camera and by doing this, it can
impact how your Pokémon may battle by land more critical hits and dodging
attacks.
Then there is Super Training where trainers can put Pokémon
through mini games to increase their IVs and also potentially increase the amount
of experience that Pokémon gets from EV training. While I’m talking about EV training, In X & Y you can
now gain experience from capturing Pokémon as well as battling them which makes
levelling up much easier and this is made easier even more with the EXP Share
which you get early in the game and the experience is shared between all the Pokémon
in your party even if they never got used in a battle. But if you would prefer
to grind each Pokémon to level it up like in older titles, you can always turn
the EXP Share off.
In X & Y we got the introduction of a new Pokémon type which
is Fairy the first new type since Gold & Silver. Fairy type was added to
give a balance to Dragon type who previously were weak against Ice and its own
type.
After so long, we got the ability to customise our trainers
which is very extensive with all options ranging from skin tone and hair colour
at the start to clothes which are available to buy at boutiques throughout your
journey across Kalos and even changing your trainer’s hairstyle and eye colour
after obtaining the Lens Case.
Lastly there’s the Mega Evolutions where certain Pokémon can
temporally evolve during battle increasing their stats and sometimes changing a
Pokémon’s type. Only one Mega Evolution can be used per battle so theres no unbalance in the battle system.
Sadly I now come to the drawbacks with X & Y,
The first issue is that of some frame drop while using the
3D feature of the 3DS but thankfully this only is really seen during Pokémon
battles but were this is at its worst is in Horde Battles.
That being said leads me to the use of the 3D feature of the
3DS because I think that certain areas in X & Y were designed with the 3D
slider in mind but ultimately the feature is disabled for the most part.
This one is more a personal view than a criticism and it’s
about Team Flare because not only did I find them to boring as antagonists but
their goal is to create a "beautiful and better" world while making
money and eliminating everyone who doesn’t follow their standards was nonsense.
The reason why I say this is because Team Flare never really does anything
threatening throughout the game when compared to Team Galactic who blow up a
lake which somehow is meant to lead to the liberation of Pokémon.
Team Flare's goal of "making the world more
beautiful." is really ambiguous and never gets fleshed out, and the game
never shows how humans make the world an uglier place, aside from some war
which is never talked about in detail, only vaguely described right before you
fight Xerneas/Yveltal and this is why it makes it hard to understand why Team
Flare is doing what they're doing. Lastly the leader of Team Flare Lysandre had so much
missed potential. It was interesting how he was portrayed to be a likable and
sympathetic person, a kind person even, but then all of a sudden he sends out a
Holoclip saying he's going to kill everyone and this just seemed so abrupt and
somewhat forced or at least it felt that way.
Next is the small amount of post-game content because after
you have beaten the Elite Four and the Champion, you get the opportunity to
encounter one of the legendary birds from Kanto depending on what Kalos starter
you chose at the start, capturing Mewtwo & Zygarde, finding all of the
remaining Mega Stones after having the Mega Ring upgraded by Sycamore that also
unlocks the Looker Bureau which is the final part of the main story and ultimately
completing the Pokedex. This is the biggest issue that X & Y suffer from but you
get access to the Friend Safari for Shiny hunting, the Battle Maison for new
challenges after obtaining the TMV Pass and travelling to Kiloude City.
Overall Pokémon X & Y has made a successful transition
into the 3D plain and the adjustments made make for a reinvigorating experience
which still feels like the past Pokémon releases and I would say it is more of regeneration
than a revolution for the franchise so X & Y offers something for everyone
from older trainers, newer players, shiny hunters and EV trainers alike.
So in closing, Pokémon X & Y are two of the best in the
whole main series of Pokémon games and while the story may have its
shortcomings and what are the benefits to Mega Evolutions are mostly unclear, the
new features and overall presentation reinvigorates the core philosophies and
fun of being the best which makes the joy of catching em all once again a
joyful and impressive experience.
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