Saturday, 31 December 2011

Corpse Party BC Sound Collection


Bitrate: 320kbps
Sampling Rate: 48000kps
Size: 107.3MB
Tracklist:


1.       Opening
2.       Puzzled
3.       Chapter 1 - Main BGM
4.       Impact
5.       Evasion
6.       The Dark Space
7.       Sound of Bell
8.       Health Room
9.       Fear
10.   Chapter 2 - Main BGM
11.   Strange Passage
12.   Becoming Turbid
13.   Mind of Frenzy
14.   Fear 2
15.   Ending - Chapter 1 + 2 Version
16.   Acquisition
17.   Opening - Chapter 3 Version
18.   Chapter 3 - Opening
19.   Past Start
20.   Chapter 3 - Main BGM
21.   Fall
22.   Manitou of Impact
23.   Strange Annex
24.   Music Room
25.   Solitude of Frenzy
26.   Fear 3
27.   Ending - Chapter 3 Version
28.   Game Over
29.   End of Start -Arranged Version-
30.   Soul of Steel -Arranged Version-

[Corpse Party OP Single] Imai Asami - Shangri-La

Bitrate: 320kbps
Sampling Rate: 48000kps
Size: 47.7MB
Tracklist:
  1. Shangri-La
  2. Honno Sukoshi no Shiawase 
  3. Shangri-La -Off Vocal-
  4. Honno Sukoshi no Shiawase -Off Vocal-
http://www.mirrorcreator.com/files/KCVCPHQA/_Corpse_Party_OP_Single__Imai_Asami_-_Shangri-La.rar_links

Wednesday, 21 December 2011

Just a little announcement

Just as a heads-up in the next few weeks I'll be posting the soundtracks and drama CDs for Corpse Party as well as the OST from the sequel Book of Shadows.

I would like to say thank you to everyone who visted Nero's Lair and enjoyed the uploaded content.

And lastly I wish everyone a Merry Christmas and Happy New Year.

Corpse Party Review

When it comes to scaring people with the medium of video games, titles such as Resident Evil come to mind.
But the majority of these focuses more on psychical shocks like a monster smashing though a window which the character is close to and attacking which is what is called Western Horror.
But when it comes to scaring people, the Japanese do it right. Whether it’s a book, film, or game, some of the most shock-intensive experiences have such as The Ring and One Missed Call have been brought to us by their creative minds.
The reason why I think it works so well is because Eastern/Japanese Horror assaults our psychology by questioning our sense of reality, but also it uses people’s fears, guilt, beliefs as well as eerie sound effects, relevant music and emotional instability to build tension and further the plot.
Which brings me to the latest offering from Team GrisGris which does what no video game has done for me in a long time which was scare me senseless.
Story
The story of Corpse Party is set in Heavenly Host Elementary School ,an elementary school that was torn down following the murders and disappearances of several students and another school called Kisaragi Academy has been built on the grounds where Heavenly Host Elementary School once stood.
One dark and rainy night in Classroom 1-A, a group of 7 Kisaragi Academy students are listening to a ghost story about the old school by Ayumi Shinozaki in which a teacher fell down a flight of stairs and died when there is a sudden blackout which makes one of the other students Satoshi Mochida scream in terror which also makes two others Naomi Nakashima and Seiko Shinohara scream in reaction.

With Satoshi recomposing himself from this scare, there is a knock on the classroom door which makes Satoshi, Naomi, Seiko and another student Mayu Suzumoto all jump in fright. Then Yoshiki Kishinuma suggests that Satoshi should check the door to which he reluctantly agrees to, but as he nears the door, a voice comes from the other side that says “Is anyone still here…?” “G o  h o m e . c h I l d r e n . . .”
Then the door flies open and Satoshi falls back onto the floor and Ms. Yui Shishido their homeroom teacher walks in and the lights come back on and the whole event is revealed to have been set up between Ms. Shishido and Ayumi.
As Satoshi recovers himself from the events of the last few minutes, Ms. Shishido tells him that there is someone who is looking for him and calls the person into the classroom and it turns out to be Satoshi’s younger sister Yuka who has come to give Satoshi his umbrella since he forgot it at home.

Ms. Shishido says that it’s past seven and time for everyone to go home then Mayu starts sobbing and Ms. Shishido comforts her and by doing so reveals that it was Mayu’s final day at Kisaragi Academy and Ms. Shishido and her other classmates wish her luck and offer her some comforting words.
Sakutarō Morishige then suggests taking a photo with everyone as a farewell gift for Mayu which everyone enthusiastically agrees and afterwards Ayumi says that there’s something that she wants to do with everyone before they all leave the school since Mayu is leaving and it’s a charm called ‘Sachiko Ever After.’
Ayumi explains about the charm and that she found it on the internet and if done right all of them would be together forever, so they stand in a circle around a paper doll made by Ayumi herself who then says that they must say “Sachiko, we beg of you” in their heads nine times as per to the number of people.
After they have done this , all of they each grab hold of anywhere they can on the paper doll and pull till it rips into nine pieces finishing the charm and Ayumi says to the others to keep the pieces of paper safe by putting them into their ID holders or wallets.
Ms. Shishido says that now is the time to pack up and head home and the others agree when suddenly there is an earthquake and the students start to panic while Ms. Shishido tells them to remain calm and get under a desk and wait till the earthquake has passed but the floor starts to collapse around them and they all fall through.

And now they are transported to another dimension where Heavenly Host Elementary still exists and is haunted by the ghosts of the school's murdered children as they try to reunite with their friends, find their way back home and survive the ghosts and other mysterious forces that haunt the school.
Presentation
The original Corpse Party was released back in 1996 for the PC-9801 and the game has seen two remakes since then. While it still retains the 16-bit look of the original, this version has new character designs for the dialogue sequences instead of the static avatar images of the older versions which now show the character’s reactions to what is happening to them and this allows the player to share the experience with the characters themselves.

While the characters and backgrounds are shown in 2D 16-bit sprite form and seem outdated by today’s graphical standards with games like Batman Arkham City and Skyrim pushing the boundaries.
But surprisingly enough, the 16-bit sprites actually help set the game's atmosphere as it does an excellent job with utilizing both shadow and lighting effects to set the mood which is a welcome change as the original game's graphics were way too bright in comparison to the dreading tone which the game was trying to create and deliver to the player.
As a nice touch the more violent dead ends don't even use graphics at all, but instead the game exclusively uses text and sound to explain the horrific deaths that befall the characters when the player does something that they were not mean to and this can range from someone getting their eye cut out with a pair of bloody scissors to being buried alive or even engaging in cannibalism.
Gameplay
The gameplay of Corpse Party is centred on exploration in which players will need to search every room to find hidden items and then figure out where and how they need to be use the item and to find the next means of progression in each of the game's five chapters.
Puzzle elements have also been thrown in such as using any of the multiple characters to solve a puzzle together, playing a cat and mouse game with the spirits that wander the halls or completing a timed task.
If you make the wrong decision or fail to complete the task or puzzle within the given time, you have to go through the entire lead-up sequence from the previous save point, which can be very annoying.
However replaying these moments again is even more noticeable considering that most of the ending sequences either good or bad last at least one minute.
Another element that adds to this game is the student ID cards that are littered throughout each of the game’s five chapters that can be collected.
While these collectables don't serve much purpose outside of giving you an idea of the other kids who have also fallen victim to the horror, it does add to the dread and seemingly hopeless situation that the characters have gotten themselves into and this also adds to the back story.
Music

The music in any horror game plays a large role in creating and maintaining the atmosphere and in Corpse Party this is no different. Early on, the music tends to repeat itself, but as you progress throughout the game, new tunes add that extra layer and reinforce the crazy circumstances that these characters are in. On top of that, there are even moments when no music is used it’s here when the game relies instead on sound effects, such as creaking floorboards, chimes, and other sounds, to keep your attention and add that element of uncertain terror.
Voice-Acting
As much as the graphics and the music help set the mood in Corpse Party, nowhere does it excel more at this than its all-star cast of voice actors which includes Hiro Shimono and Eri Kitamura who all play their characters really well. Considering that the characters they provide voices for are high-schoolers, all of their screams and the horror in their voices only add to the intensity.
Final Thoughts
From the outset Corpse Party seems like your typically Japanese-style game. All of your typical anime stereotypes are present here: the kind-but-shy male, the short-haired tomboy, the hyper "genki" girl, the serious glasses-wearing male, the young and beautiful female teacher, the younger sister -the list keeps going on. However for whatever Corpse Party does right it does have a few flaws of its own.
Due to its visual novel story structure, the game is primarily text-based. Generally there's about three to five minutes between the last save point and when a bad end takes place for some of the less severe offenders. The issue is that when the player has to reload to the last save there's no way to skip past text without mashing the X button like a madman to get back to the point that you were at before.
While it's not a game breaker it is somewhat baffling that this wasn't taken care of during the localization process as XSEED worked with Team GrisGris to modify other parts of the game and there are some buttons on the PSP that Corpse Party doesn't utilize at all that could have served this purpose. There are also a few minor character sprite colour palette issues that clash against the rest of the sprite work in the game but it only manifests itself in a few areas and really doesn't distract you from the game unless you going looking for them.
Personally I think that a couple of extras could been added like a CG mode where all of the illustrations that you see throughout the game are viewable as well as a Jukebox mode where you can listen to any of the music tracks which are both standard for visual novel games.
One other addition that I think would have been welcome here would be an Ending viewer where you could watch any of the many Good/Bad ends which the game has instead of playing through the whole chapter again just to see that one outcome.
Yet despite these issues, Corpse Party is proof how simple visuals which together with effective storytelling, relevant and haunting music and great voice acting talent can come together to create a truly unique, disturbing and unsettling gaming experience which unlike most horror games Corpse Party genuinely makes the player feel what the characters are feeling over which the now overhyped mainstream horror productions like Paranormal Activity which use cheap scares to try and get a shock out of the audience.
The overall effect that Team GrisGris and the localization team at XSEED Games were able to create with this game is nothing short of breathtaking.
The main story of Corpse Party will you roughly from six to eight hours if you manage to stay alive and avoid the numerous wrong ends and there is a mode in which ten extra chapters are available to play that are unlocked when certain endings are viewed and chapters completed.
While playing Corpse Party, I highly recommend using headphones instead of the built-in speakers as the audio of the game was recorded bin-aurally. This means that the game's audio was recorded with two microphones instead of one to create the effect of "3D" stereo sound and the feature makes for one of the most engrossing and immersing gaming experiences ever seen on a portable console.
Would I recommend this game?
In short yes,
Corpse Party is quite easily one of the very few PSP highlights of this year. It's genuinely been a long time since I've played a game that was so relentlessly brutal, bleak, terrifying or could hit me as emotionally hard as Corpse Party did.
And it is not by any means the most difficult game on the market so some people may be disappointed by the lack of challenge here.
It won't be too surprising that many people will most likely write this game off due to its aged look and for being a Japanese style horror game and the fact that its release date clashes with some of the heavier hitters that 2011 has had to offer.
But for those people who do try it out will find their money very well-spent on what is undoubtedly an truly and unbelievably fantastic and horrific gaming experience and I hope that this paves the path for the sequel Book of Shadows and many other games like it.
 In my opinion, this is one party you don’t wanna miss.
Please note that this is defiantly not for anyone who is weak of heart or stomach, squeamish, or those that can't handle depictions of death as this title may mentally scar you for life

(PS) As a special here's a HD walkthough for Corpse Party which is being done by Larzuk06:
http://www.youtube.com/playlist?list=PL359E0A5B2B1D6EC9&feature=plcp

Wednesday, 31 August 2011

ULTRAMAN Original Soundtrack

Bitrate: 320kbps
Sampling Rate: 48000kps
Size: 141MB
Tracklist:
  1. Introduction
  2. Theme Of Ultraman
  3. Maki's Theme
  4. Next's Theme
  5. Maki's Departure
  6. Days Of Youth
  7. BCST Theme - Mother One's Theme
  8. The Oppressive Horror
  9. The One's Theme
  10. Next's Flight
  11. Madness
  12. NEVER GOOD-BYE (performed by TMG)
  13. Sara's Theme (Night Arrangement)
  14. Sara's Decision
  15. Take Off
  16. Maki's Theme - Getting High
  17. Next's Theme (Battle Arrangement)
  18. Maki's Theme - Aerial Battle
  19. Nightmare
  20. Emergency
  21. Street Of Destruction
  22. The Evil Spreads It's Wings
  23. Next Battles
  24. Climax Arrangement
  25. Maki's Theme - Fate
  26. Maki's Theme - To The Sky
http://www.mirrorcreator.com/files/0KE4ORRU/ULTRAMAN_Original_Soundtrack.rar_links

Friday, 12 August 2011

inFAMOUS 2 Review


May Contain Spoilers
It’s been about a month since I got inFAMOUS 2, played both karma routes, gotten the complete story and got all trophies. Now here’s the review.

Story
inFAMOUS 2 begins with Cole narrating over a comic panel style cutscene how he dropped out of college and become a bike messenger delivering packages and how he was the kind of guy that people would never really notice and then he talks about the package that found him (The Ray Sphere) then he outlines the events that took place in inFAMOUS from his powers being awaken by the Blast to his confrontation with Kessler and then learning about the Beast and the destruction it will cause in the near future.
Then about a month after the events of inFAMOUS, Cole meets an NSA agent named Lucy Kuo who reveals that she knows all about the Beast and she has come to help him prepare for its arrival and tells him about a scientist called Dr. Sebastian Wolfe who worked on the Ray Sphere prototype and that he knows how to augment his powers further.
All Cole needs to do is go with Kuo to Wolfe’s residence down in New Marais so Kuo makes arrangements for Cole and Zeke to be on the first available boat heading towards New Marais.
While on deck waiting for the ship to depart Zeke talks to Cole about Kuo having connections then Cole replies saying  that it was only going to be a short trip to New Marais and after Wolfe amps up his powers they would come straight back to Empire City and wait for the Beast to appear.
Kuo says that he will be ready to face the Beast but they would have work to do first and Zeke replies with when they get to New Marais they are going to be about the three Bs: beer, boobs and mechanical bulls. Kuo then states that Cole and Zeke don’t know the magnitude of the situation when suddenly a roar and explosion rips though the Neon district.
A large fiery vortex then appears in Archer Square disintegrating citizens and creating debris and Cole runs to investigate and he sees a large humanoid figure tearing through the city and he fires some bolts at it which it reacts by throwing the upper torso of the Archer Square statue at him which knocks him out for a moment.
Cole then gets up just as the large humanoid pushes the Archer Square statue into the water below the dock and Cole turns round and the large humanoid is then revealed as the Beast.
Cole then begins to fight against the Beast blasting it with a barrage of bolts and the Beast fights back with huge fireballs then the Beast rips up the dock where Cole is standing and throws him into the air and reveals that it has the ability to distort gravity and tries to kill Cole with a black hole which Cole counters with his Static Thrusters and continues the fight.
 Cole manages to inflict major damage to the Beast and the fight resumes back on the ground and the Beast starts to tear up what remains of the pier while Cole continues to blast it with bolts which results in the Beast trying to lift the whole pier and Cole seizes the moment and hits the Beast with his Lightning Storm ability which destroys half of the Beast’s head seemingly killing it.
Cole then heads back to the boat while the rest of the pier is breaking up around him, Cole then jumps off the pier back to the boat only to float backwards and wind up in the clutches of the reformed Beast.
Cole proceeds to barrage the Beast with bolts and another Lightning Storm which destroys the rest of the Beast’s head and Cole falls into the water below and explains in a cutscene that the Beast has drained him and essentially broken his powers. Cole is then brought onto the boat and placed in the infirmary to heal from his battle with the Beast and when he wakes up with Zeke at his bedside they both see a news report on TV showing that the Beast has fully regenerated itself and has annihilated Empire City.
As the boat makes its way to New Marais, Cole wanders around the deck alone, as people try to keep their distance from him either because of fear or respect. While Zeke, Kuo, and the other individuals are trying to continue their routines, the Beast begins to move down south destroying everything in its path.
Disappointed in his failure to defeat the Beast and prevent the destruction of Empire City, Cole decides to further his strength while he was on the boat and starts to work with Zeke to create a new weapon that focuses his powers when in use. As they arrive closer to New Marais, Kuo uses one of her contacts to get a smaller boat, because they have to sneak in the rest of the way because New Marais was in lock-down. Upon reaching a Militia Checkpoint, Cole decides to go meet the Militia and handle them accordingly. After being given the Amp by Zeke, Cole gets out of the boat and deals with the hostiles ahead. Cole then makes his way into the city with Kuo and Zeke's boat in tow.
After docking the boat in the harbour Kuo contacts Wolfe to tell him that she is back in New Marais and Cole is with her. While Wolfe delighted to hear this, however he also has some bad news, as the Militia had stormed into one of his labs and took the Blast Core he was keeping hidden.
Kuo leads Cole through the streets in order to get to Wolfe’s location while being attacked by members of the Militia, Wolfe contacts Kuo to tell her that the Militia had come back to his lab and are knocking down the door. Kuo goes off to help Wolfe while Cole goes to recover the Blast Core which he finds in a case on a rooftop then he calls Wolfe to tell him that the Blast Core is safe.
Seconds after Wolfe answers Cole, a powerful explosion erupts at a far off building, sending several shards flying all over the city. Cole went to the site immediately while dealing with Militia members and he finds Wolfe's lab in ruins, with Wolfe still pinned down by some debris. After Cole helps him to his feet, Wolfe comments on how much Cole looks like Kessler and then Cole admits to his failure to stop the Beast.
Wolfe then presents to him the RFI (Ray Field Inhibitor) which works as an Anti Ray Sphere which can take the Beast’s powers away and gives it to him and says to keep it safe. Cole shows Wolfe the recovered Blast Core and Wolfe explains how Blast Cores power the RFI and by passing an electrical current through it would release its power into the nearest Conduit and increase their powers and also grant them new abilities.
Wasting no time, Cole activates the Blast Core which results in a powerful sudden surge of power through his body, causing him to black out. Cole then wakes to the sight of Zeke shooting some Militia soldiers. After the slight disturbance, Zeke asked Cole what happened to him. After Cole replied that he has received a new power, Zeke told Cole to see what he can do. After using his new power Kinetic Pulse to dispatch some Militia members, Cole is now on a mission to rescue Wolfe from the Militia and find the six remaining Blast Cores and before the Beast arrives in New Marais.
Gameplay
Like the first game inFAMOUS 2 is a sandbox or open world game that combines elements of platforming, shooting, role-playing and puzzle solving. You again play as Cole in a third person view and changes into a third-person, over-the-shoulder perspective when using powers such as any of your Bolt, Blast or Missile abilities.
Most of the mechanics from inFAMOUS have been reused for inFAMOUS 2, but they are more fluid than before and elements from the first game like Blast Shards and Dead Drops are also back, however the Blast Shards are only available to collect after the mission Lost & Found and the Dead Drops are carried by pigeons which have to be shot down instead of being kept inside satellite dishes and the power doesn’t need to be restored in order to find them like in the previous game.
The Karma system also makes a return in inFAMOUS 2 which also brings back the Good/Bad choices that determines Cole’s appearance, the way that the residents of New Marais will treat him and the powers that Cole will have and in this game changes in the plot and dialogue.
Cole’s affinity is represented by two characters the first being Kuo who is Cole’s good karma and Nix who is Cole’s evil karma. Later Cole gains extra powers from Kuo (Ice) or Nix (Fire & Napalm) depending on who is chosen at Fort Philippe using the Power Transfer Device.
One more new element that has been added in this game is while with Kuo or Nix, Cole can combine his powers with theirs. Kuo blasts enemies with ice shots and this creates a mist and when Cole hits this with a bolt the enemies turn into big icicles while Nix traps enemies with napalm and when Cole blasts this, the napalm explodes and kills the trapped enemies.
There are plenty of opportunities to get your Karma level up from defusing bombs that contain Blast Shards to killing protesters.
The targeting system has been changed slightly with a rotating reticle that makes aiming and locking onto an enemy easier than in the previous game and this is not the only changes that have been made.
Another change is the melee system in the game before Cole used his fists and feet whereas in this game, Cole uses a new weapon made by Zeke called the Amp which focuses his powers into it when in use and this does add a new dimension to the game like from a hack n’ slash game where you build up an power bar by hitting enemies with weak attacks and then using a heavy attack to finish them off.
Also there are three factions of enemies in New Marais, the first and primary group is the Militia which are lead by a new antagonist called Joseph Bertrand III who is the local dictator of New Marais and was once a member of the First Sons.
The next faction is The Corrupted who are unfortunate citizens of New Marais that have been mutated into biological abominations that is mostly seen in the swamps of New Marais and unlike most enemies they will attack anything other than their own kind.
The last group is Vermaak 88 or the Ice Gang as they are often referred to in the game. The Vermaak 88 are soldiers from a large South African based private military company who were used by Bertrand as human test subjects in his experiments in making Forced Conduits which he use for warfare proposes. Since the Vermaak 88 are not normal Conduits their minds and bodies are deteriorating due to maintaining their powers.
Presentation
The graphics of inFAMOUS 2 have also been improved from the first game by using 50-60% of the cell processer apposed of the 30% used in inFAMOUS.
The city of New Marais is more detailed and interactive than Empire City ever was and the environment reacts to Cole’s powers more like baloneys can be destroyed or cars and other objects can be used as projectiles.
New Marais has a real diversity of locations from the colourful Red Light District to the Gas Works. While most of New Marais is more alive than Empire City ever was, areas such as the Gas Works however do have a similar feel to them just like in Empire City.
The in-game cutscenes have also been changed from the original which were made with only computer animation whereas in inFAMOUS 2 motion capture has been used and this makes the characters more realistic and this can help the player to become more engrossed into the story of the game.
Music
The soundtrack for inFAMOUS 2 was composed by Jim Dooley and JD Mayer who both worked on the soundtrack for the first game in collaboration with New Orleans based band Galactic and percussionist/composer Brain (Primus, Tom Waits) to craft the score. This gives inFAMOUS 2 a collaboration of four hours of music that combine elements of orchestral, jazz, rock and funk styles that make an epic original score.
Like with the last game, the music really complements the story and sets the mood for what is happening nicely.
The soundtrack itself was split into two releases;
 The Blue Soundtrack and the Red Soundtrack and this duality reflects the character Cole and the theme of the game. The Red Soundtrack which was included in the Hero Edition via the Super Voucher to download from the Playstation Store while the Blue Soundtrack is available to download from iTunes.
However both of these soundtracks are available to download here on Nero’s Lair:
Final Thoughts
As much as I liked the first game I absolutely loved this game, however there are a few things to be aware of like the expectation that the player is familiar with the events of the previous game as the developers wanted to process the story from the start of inFAMOUS 2.
inFAMOUS 2 seems to run much smoother than its predecessor and the free running auto correct seems to have been fixed so Cole does not keep catching random edges of buildings and the enemies are not so much the sharp shooters they were before.

One change that I'm sure is quite welcome with fans is the new power Blast Shard Sense which as it sounds pinpointing the locations of Blast Shards even those outside the area that Cole is in, however you need to complete 60 side missions first to gain this ability.
One thing that did bother me was that the game seems to favour the evil karma route more than the good karma route.
Here’s a list of what can be done to boost your Karma level:
How to gain Good Karma apart from making major game decisions.
·         Heal innocents and the sick
·         Restrain enemies
·         Save hostages
·         Freezing enemies with ice powers
·         Diffuse bombs
·         Complete Good Karma Side Quests
And here’s what can be done to gain Evil Karma apart from making major game decisions.
·         Kill or harm innocents
·         Bio leech anyone, even enemies
·         Killing anybody who is arc restrained
·         Complete Bad Karma Side Quests
·         Kill groups of cops
·         Silence street performers
·         Silence protesters
·         Causing Blast Shard bombs to explode by shooting them.
·         Steal Blast Shards
From looking at this list I think that this does defeat the duality a bit by seemingly favouring a route apposed to another.
A plus for inFAMOUS 2 is the new range of powers that you can use such as Kinetic Pulse and the Ionic powers, but I do miss the Arc Lighting power from inFAMOUS along with a few others, however I think that some of the powers in inFAMOUS 2 come a bit late like the Lightning Tether and the Megawatt Hammer.
There was no shortage of surprises in this game for me like the Beast itself judging from what I saw in inFAMOUS I thought that it was going to be human-sized like Cole and Kessler and not something big enough to use a building like a backscratcher.
There was also the surprising addition of hidden easter eggs such as the names of films on the lineup outside the cinemas in the Red Light District or the first area of the game and in some parts of Flood Town there is graffti on some of the buildings one of which can be looked at as a nod to Team Fortress 2 and the Beast itself kind of reminds me of Dr. Manhattan from Watchmen.

One aspect I haven't talked about yet is the UGC (User Generated Content) which expands the game's playtime greatly and this is a good thing.

There are so many options in the editor that it can be daunting at first, but with it, you can create plenty of different quests that can match just about anything you find in the main game. The very core of mission design are at your fingertips. You can quickly set objects down and come up with a few goals, but things get a lot more complex for the eager designer.  
The editor also allows you to change the behavior of every character, add dialogue, add an event and even change the music at any given point and coming up with ridiculous scenarios and that is a large part of the fun. You can share your missions when you're finished, and it's easy for players to jump right in and rate on what you've created.
User-created missions appear on the map while you're playing through the story mode which become available after the mission Evolution. These are clearly marked in green, so you can avoid them if you just want to play through the story, or make a beeline toward them if you're curious what the community is up to. Whether you're an aspiring creator or you just want to play others' work, this is a great addition to the franchise.
Overall inFAMOUS 2 was a great game and the story didn’t disappoint in anyway while the musical score only enriched the experience. While it seems that the story has drawn to a close there maybe a third inFAMOUS game on the cards which I read in an article which had an interview with Eric Ladin who was the voice actor for Cole and here’s what was said:
Interviewer: "Are there any particular projects in the video game industry you would like to be a part of? Call of Duty, Resident Evil, etc?"
Eric Ladin: "I’ve actually gotten a few games from Sony so far, and when I started playing them almost every title seemed to surpass the next and hopefully Infamous 2 is as amazing. I will be extremely busy with Infamous 3 in the future, but all of the Uncharted games look amazing and I would love to work on them. Just about anything that Sucker Punch does is great and I would love to be a part of it."
I’m hoping that this is for real but my biggest concern is where are Sucker Punch taking the story and how will they do it.

Friday, 1 July 2011

Highschool of the Dead OVA Review

May Contain Spoilers
 It’s been about three months since I reviewed Highschool of the Dead and I did plan to review the OVA Drifters of the Dead as soon as it came out but I’ve been dealing with mountains of college work and so here it is at last.
Story
Drifters of the Dead begins with a recap of the events that happened over the course of the series which as always is narrated by Takashi. After this we learn that the group have taken a small rowboat and ended up on a beach on an isolated island just off shore of Tokonosu City (The city in which Highschool of the Dead is set).

Now that the group have found a place in which the zombies cannot pursue them, they soon discover that there is a beach house which they can use as shelter and has a good supply of water stored inside.
They find that the main items sold in the beach house are swimsuits, so they take the opportunity to have a little down-time and each get a swimsuit, however most of the swimsuits are for girls so Takashi is forced to wear an extremely tight Speedo that highlights his crotch while Hirano is wearing a female school swimsuit which he seems to enjoy a little too much.
Then each of the girls step out to show off their swimsuits while Takashi & Hirano feast their eyes on them,  Rei notices this and puts on a “damsel in distress” act along with the other girls to which Takashi and Hirano are tasked with finding some food for the group since the beach house has none.
So while they search, the girls play a little volleyball, splash each other in the surf and do some sunbathing. Meanwhile Takashi has not had much luck and has somehow ended up having a staring contest with a praying mantis, Hirano on the other hand gets back some badass points by going all Rambo by tying a bayonet  to a stick and jumping into the ocean to kill some dinner.
Then with the sun going down the group gather in the beach house to learn that Takashi has come up with nothing which he is scolded for by Rei and his ego takes a beating, however Hirano returns with a net filled with fish and then talks about how he had survival training when he was in the UK to which Saya says to Rei who would she’d prefer a useless normal guy or a useful nerd which only hurts Takashi’s pride even more.

The group then gather around a campfire with leaves which were brought by Zeke to cook Hirano’s catch. Then Shizuka starts to feel a bit dizzy which she attributes to the lack of food, however soon the others begin to feel dizzy themselves.
Then Shizuka realizes that the leaves that Zeke had brought for the campfire are actually Hydrangea, a plant with intoxicating properties which induces hallucinations.
Now under the effects of the smoke, Rei and Shizuka become more sexually aggressive towards Takashi and they attempt to kiss him and Takashi is then grabbed by Saya and gets a close-up of her cleavage and she also tries to kiss him. Takashi tries to snap her out of it by slapping her to which Saya reacts “Hit me more” which suggests that she maybe a bit of a masochist.
Takashi is then lead away from the beach by Saeko who seems to be unaffected by the smoke and then Shizuka sees her friend Rika who is really Saya who in turn sees her mother instead of Shizuka. Meanwhile Takashi and Saeko have gone to a remote part of the island which is safe from the smoke only to reveal that Saeko has also been affected by the smoke like the others and she kisses Takashi.
Takashi then succumbs to the smoke's effects by pushing Saeko to the ground kissing her and he then begins removing her bikini top and fondles her breasts.
The episode then cuts to morning, when a naked Saya wakes up with her face in Shizuka's bosom and she turns around to see Hirano humping a broom shouting something about a revolution. She then looks ahead towards the beach and sees Rei and Saeko both naked and kissing and all of this is too much for Saya to witness and she screams at the top of her lungs.
They sober up from the effects of the smoke as they sit on the beach and are busy trying to convince themselves it was all just a hallucination. Saya then snaps at Kohta for pointing out that while they were hallucinating, what they did was still real.

Alice then runs over shouting something about Takashi.
The group then follows her and it appears that Takashi is having a wet dream while mumbling Rei, Saya, Saeko and Shizuka's names as he moans about them doing something sexual to him. However, the camera pans out revealing several "Them" girls in bikinis who he is fending off with his legs and arms as they try to bite him.
Horrified, Saeko and the gang pull out their weapons. Suddenly, one of "them" accidentally falls headfirst into Takashi's crotch.
The episode then fades to black with him screaming.
Following the credits Alice explains that contrary to the gang's belief, there was a tunnel connecting Tokonosu City and the island together. She then states that their mission is not over and that there is more to come. The episode ends with the text "TO BE CONTINUED".
Presentation
As with the series the animation is pretty good overall and the character designs are as good as ever. The backgrounds are as stunning as before and the quality seems to have been improved a bit.
Music
The music in this OVA is recycled from the series with the added ending song Best friends which was sung by Maon Kurosaki.
Voice Acting
The voice acting is great as always but I was a bit sceptic because Highschool of the Dead is a zombie apocalypse story and Drifters of the Dead is more of a comedy, however the voice actors I think pulled it off to great effect in this production.
Final Thoughts
Well it’s not really a full episode only lasting about 16 minutes and even though it’s non canon to the story I did enjoy watching this OVA but I did have some criticisms.
While I expected the fanservice close-ups of Rei, Saya and the other female characters in their swimsuits, the thing is that Takashi gets the same treatment in this OVA because after the group get their swimsuits they kind of make a point of getting his ass in the scene which can be off-putting to people watching it.
I did however laugh at a few scenes like when Hirano was humping the broom mainly because of the sound effect that was added to it and seeing Zeke in his own little suit.
Overall I think that only die-hard fans of the series should ever watch this at all.